Once on the other side of the area, jump on the cylinder-shaped installation. Use your laser to unlock a passage at the ventilation level. Use Ayla to sneak through the vents. Walk along the conduit to go spy on the meeting. When the team leaves the room, keep moving forward through the conduits to trigger a cutscene.Ī few months later, you are ready to set sail for Mars. Exit the room and follow your team to the rocket. Board the shuttle and sit down to continue the journey. As you exit the shuttle, use the elevator switch to reach the rocket. Follow your crew to board the rocket. You have to get on the platform in the air. There is a time lag between when you activate the switch and when the walkway in the air begins to move. Quickly climb onto the moving platform you have elevated. Jump onto the second platform in the air in front of you. Go down the stairs. Use your laser on the metal debris to clear the way. Use the switch near the mobile platform on the ground to raise it. Activate the second zone switch. It controls a bridge supported in the air. Get out of the car and up the WSA stairs. To spy on the meeting, enter the WSA compound near the globe. Discover the WSA museum, you can walk there. In the alley with the Lunar Council paintings, head towards the door. Use your Ayla robot to unlock the door.Īfter the cutscene, follow Sarah and go up the elevator to trigger a new story passage. You need to find a way to listen to the meeting. Take the corridor to the right of the meeting room. At the end of the corridor, climb on the wooden crates. Use your laser to open the gate above the crates. Return to the first building. Connect the ray to the streame point to the left of the building in front of you at the level of the generators. You have unlocked the area fence. Go forward and down the stairs to meet Ryan. Talk to him and get in the car to start a cutscene. You reach the dish controls with the Streame points. Head up to the building level on the left under the stairs. Use your laser to unlock the window shutters. Enter the building and use the laser again on a floor plate.Ī mechanism with a spoke comes out of the plate. Use it and connect the beam to the streame point in the building in front of you. The dot streame is the mechanism above the entrance, with an electricity symbol. You opened the door to the building in front of you. Enter the building in front of you. Use the electricity ray and connect it to the streame point on the generators to the right of the first building. Chapter 1Īgain in the skin of Kathy, head to the center of the installation to go down the stairs. You need to repair the MPT dish. At the bottom of the stairs, go left to reach a ladder. Go down the ladder to reach the level of the obstruction zone of the dish.Ĭlimb onto the platform at the level of the light beams. At the red beam, use your laser to cut through the metal plate that is obstructing the laser. Follow the three lines on the plate to cut it. To connect the Streame points, follow the blue wires connected to the light beams. Go down the stairs and the ladder to continue forward. In the control room, your father locks you up with him and triggers the departure of a shuttle. Your sister Claire knocks on the door of the room. Head to the red switch on the door to the room to open it for him. Your father is stopping you. Run and follow your father to trigger a cutscene and complete the prologue. You find yourself in the moon base of Outward with your father. You need to find your Little Dipper plush toy. The plushie is behind the desks to the left of the exit door. To help your father open the exit door, press the red switch at the bottom left of the room.įollow your father to reach a locked airlock. Climb on the crates to reach the ventilation. Proceed through the conduits to reach Ase the flying robot. Bring Ase back to your father to keep moving forward. Your parents are having a discussion in the living room. Listen to them talk while playing with the wooden toys near the television. After the cutscene, Claire takes you outside to swim in the lake. Follow it and dive into the lake. Complete walkthrough of Deliver Us Mars. Follow our guide to complete the adventure. Our solution lists step by step and in image the path to complete the adventure: riddle, path. Codes or locations may vary from game to game. Deliver Us Mars is an atmospheric sci-fi adventure that takes you on a thrilling and momentous mission to recover the colony’s ARK ships, stolen by the enigmatic organization Outward.Īt the beginning of the prologue, you play as a young girl, Kathy. You have to go, you bathe with your sister Claire. While waiting for Claire to get ready in the room opposite yours, go down to the ground floor.
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